![]() In the Gaia Project phase, players’ Gaia Projects transform planets. In income, players get resources based on which buildings they have on the board, their technology tiles, and certain technology tracks. A round in Gaia Project consists of four phases: income, Gaia Project, actions, and cleanup. (Note that all pictures in this review are provided by Alex, game is played over six rounds. The Terrans faction board in Gaia Project. Players set their buildings on their individual faction boards, choose starting locations on the main board, and in reverse turn order choose a round booster for the first round. A random advanced technology is assigned to each technology track, two end-game scoring conditions are randomly chosen, one round-scoring bonus tile is randomly assigned to each round, and round boosters are randomly chosen based on the number of players. The modular board tiles are arranged, and the technology tiles are randomly assigned to the nine spaces on the technology board. To begin, each player receives a unique alien race, represented by a faction board. Players control unique alien races and try to colonize the galaxy with their buildings. Gaia Project is a complex Euro game for two to four players. ![]() There are benefits to being close neighbors, but it’s harder to snatch the planet you want when you’re that close. The problem that’s harder to fix is just how small the galaxy is, and just how many other alien races there are. It’s fully deserving of a place on the table come Christmas Day.Your alien race is getting the expansionist itch, so it’s time to take to the stars! Unfortunately, there aren’t many planets that are well-suited for your race’s unique needs, but it’s nothing a little terraforming can’t fix. It involves building a rickety network of buildings by balancing cardboard pieces on each other, and proves that complexity doesn’t have to be a prerequisite of quality board game design. But this complex, detailed and component-heavy game of building galactic empires is worth every moment spent learning to play, and offers a truly brilliant taste of the upper end of strategy board gaming.Īt the other end of the spectrum, the fantastically fun Rhino Hero: Super Battle is recommended for players aged five and up, but should appeal to adults as well. ![]() With games lasting from one to three hours thanks to a wealth of rules, it’s not entirely family-oriented. Those looking for something a little more demanding would do well to check out Gaia Project. Special cards introduce a surprising degree of strategy, and overall it stands out as one of the year’s most unusual, playful releases, proving that tabletop games don’t need to be rigidly constrained in grids, or even have boards. That means that in this version of Flick ’Em Up there’s also plenty of having to ping tiny weapons at undead targets with a finger. ![]() The game is actually a homage to another board game – the zombie-themed Dead of Winter. The winter theme isn’t as seasonal as it sounds though. Instead of rolling dice to move, players must ping disks with a finger, using dexterity to charge about the self-assembled diorama. It revisits the coin-flicking mechanic of shove ha’penny, but here the game is played amid cardboard scenery on an open tabletop – rather than a board. Taking the familiar rules of dominoes as its basis, this exceptional, fast-playing release offers a competitive kingdom-builder, reinventing what is typically a complex, sometimes bewildering genre.Īnother superb example of taking a traditional concept and reinventing it with new rules is Flick ’Em Up: Dead of Winter. ![]() Suitable for adults and youngsters alike, the pun of the title encapsulates this simple but clever concept. The standout game of the past 12 months is Kingdomino, recently revised after winning the biggest honour in the world of board games – the 2017 Spiel des Jahres award. Whether you’re looking for last-minute gifts for the family, or simply an alternative to staring at the television, this year has seen some wonderful new additions to the cardboard realm. The renaissance of quality, accessible strategy board games is so strong that it defies accusations that it would be a passing fad. W ith Christmas Day almost upon us and much communal jollity in prospect, there is no need to settle for the traditional clashes over triple-word scores, Cluedo weaponry or the precise rules of the free parking kitty. ![]()
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